Ralph organized a session of Rune, which is a horned-helmet-Viking-themed axe-and-loot game with an interesting rotating-GM mechanism and a strong tilt towards fun over realism. It was, indeed, fun. A little practice should make the combat system run quickly. You add or subtract additional dice on max or min rolls, so you can succeed and fail spectacularly; I had a satisfying run of successes and an entertaining string of failures.
Later, I saw Delicatessen at the Melwood. I was surprised at how upbeat it was; I was expecting grimness and doom. Gruesome and entertaining and weird, but it didn't have the power that City of Lost Children had to stun me into taking the weird for natural. The mist and smoke was beautiful.
Later, I saw Delicatessen at the Melwood. I was surprised at how upbeat it was; I was expecting grimness and doom. Gruesome and entertaining and weird, but it didn't have the power that City of Lost Children had to stun me into taking the weird for natural. The mist and smoke was beautiful.